| Demonac ( @ 2006-03-24 00:54:00 |
| Current mood: |
D&D Excerpt #28 - Regular as clockwork
[At this point, even GM would admit that the campaign is beginning to strain under the weight of rules and balance changes, if only because there are so many that it becomes hard for us to keep track. The difference therefore lies in how one interprets the changes as a package; GM sees it as a sign of how badly flawed the (unmodified) D&D system is in the first place, and as proof of his zealous commitment to game balance. The players, on the other hand, see that original system is far from perfect, but it maintains a sort of ugly equilibrium, and the changes amount to a domino effect, where each alteration is likely to throw some other spell, rule or principle out of whack, causing GM to see the need for even more changes. The amount of resistance he encounters has thus increased tremendously, compared to those early days when we were stomping back and forth, to-and-from the same dungeon/tower for four character levels, because each time we were forced to retreat, we returned to find it repopulated with even more dangerous foes. However, that by no means prevents him from trying...]
GM: How would all of you feel about incorporating an honor mechanic into the game?Azheron: I'm skeptical, but go on... [The others were exchanging looks that were more than skeptical]
GM: There would be no penalties for dishonorable behavior, only bonuses for acting with honor.
Verian: So it's another way to justify giving free bonuses to our opponents?
Balcoth: Forget it.
Omit: Sure, reward stupidity.
GM: You guys depress me...
Read the rest of this excerpt from another confrontational D&D session