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Friday, July 29th, 2005

    Time Event
    7:20p
    Here is another in my series of brief excerpts from Saturday D&D sessions. This time, I tried NOT taking notes from the introductory phase, and thus was able to gather some extensive notes from throughout the session before my arm wore out.

    [The following RPG gaming-session account uses character names rather than the names of the actual players in order to protect their identities, so that I don't have to ask their permission.]

    In my closing notes from the last report, I mentioned resting. Well, our resting place was discovered, not by the mindflayers but by an NPC who was theoretically neutral, insofar as he said that if we left he would not give us trouble. It took us a little time to decide, but in the end, we had no pressing need to continue in that dungeon at this time (at least, the more neutral-aligned characters managed to convince the goody two-shoes ones that since there were no more hostages to save, we should resume our greater mission). But, by the time we decided this, the NPC noticed that Omit's character had some traces of fiendish blood/ancestry, and changed his conditions. The REST of us could go, but the "Tiefling" (as they are called) could not. So we fought him until he was forced to run, then we left anyway. I mention all this only because GM was particularly non-plussed by the performance of this NPC in combat (even though he was "not supposed to fight us") and seriously considered doubling the number of pursuers. He did, however, relent on this of his own volition because that amount of enemies would not be considered "fair" within the rules.

    So we pickup, a little ways into the D&D session, as a pair of Vrocks (vulture-looking flying demons with a variety of potent defenses, and all-around good damage-dealing abilities) have overtaken us and we begin to do battle. Verian Seth and Omit are lurking around the edges of the battlefield (the former remaining carefully invisible), while Azheron and Balcoth are hard-pressed by the Vrocks' attack. Balcoth uses his Figurine of Wondrous Power, which transforms into a full-grown elephant, obediant to his command.

    GM: ...I thought it could only use its trample attack in a straight line. Ow. That's it, its life is over. Has "Stampy" taken damage yet?
    Omit: Yes, he was hit a few times.
    Balcoth: [Dismissing the damage] It's an elephant.
    Azheron: I'm wondering if I should heal it. What's it at? [Peers over at Balcoth's records sheet]
    GM: [Out loud, but to himself as he looks up the Vrocks' less-often-used capabilities...] Do they have Power Attack?
    Verian Seth: [Hyperbole] Everything has Power Attack.
    GM: They do...
    Azheron: [Mumbled Stampy's remaining hit points to himself, but unfortunately out loud] ...48.
    GM: It's DEAD.
    Balcoth: [Give Azheron that "you traitor" look] ...putting up this big front...
    Azheron: Sorry.
    Balcoth: ...bitchslap you man.
    Azheron: How many more uses does Stampy have left this month? [Ed. the Statue of Wondrous power that creates the elephant; it is not destroyed when the creature "dies" and can be used up to 3 times per month]
    GM: None. He's all used up.
    Omit: You should sell it while its cycling...
    Balcoth: Can I trade him in for one that has cycled?
    Omit: Then you could trade him back after you use it!

    More transcripty goodness inside... )

    Current Mood: all over the place

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