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Friday, September 30th, 2005

    Time Event
    2:14a
    D&D Excerpt #13
    With both Azheron (or at least, his most recent character, the late spiked-chain-wielding Elocator, Melevaune) and our NPC cleric (the gnome, Donner Lifesaver) having died the previous week, Azheron would be introducing a new character, and since we unanimously exempted Azheron indefinitely from our "survivor"-style lottery (next one to die has to come back as a healer), GM has decreed that we must have an NPC cleric in order to function. He gave us a choice this time; either Verian or Omit could design the new cleric as would normally be our default, or Balcoth could do it (to "expand his horizons" or some such), in which case the cleric could be a dwarf; exempting this useful NPC from the existing ban on dwarven characters. It is possible that Balcoth has been pushed even further in his efforts to make his own character invincible by both the "house rule" limitations imposed by GM, AND by the fact that if he dies, he is forbidden from coming back as a dwarf. So over the intervening week, Balcoth took the task very seriously, intent on adding this new dwarf to the party and hoping to influence GM's roleplaying of the new cleric to reflect proper dwarfy standards.

    [Though no stranger to the rules and specifically to building D&D 3.5 characters, making a divine caster would be something of a new challenge for Balcoth (who normally concentrates on honing the ultimate melee fighting machines), and he would need a little advice here and there on spells, but GM forbade Verian and Omit from helping out, offering his own time and advice wherever needed (meanwhile, Azheron was busy developing his own new character in secrecy). Omit couldn't help but interject his savvy at certain points, which appeared to infuriate GM, who attempted to silence him by responding to each of Omit's suggestions by cutting him off with extremely dubious advice of his own (such as compromising dexterity in order to increase the cleric's charisma stat because it is useful for undead-turning), which Balcoth in turn ignored. In the end, Balcoth ignored enough of the advice from all sides that he ended up with a perfectly good dwarven cleric, all set to heal us, cast dispel magic and not die (too easily). As a bonus, he settled upon the deity Farlagn to grant him spells, because Farlagn (God of Travel and Wanderlust) has the best domains. GM has often made light of the tendency for all Verian's clerics to worship that particular faith (with the 1/day reroll from the Luck domain and the wizardlike mobility spells and automatic-free-action power granted by the Travel domain), so it was satisfying to see Balcoth independantly reach the same conclusion.]

    We rolled a d6 to determine who would run the NPC cleric this week, and it turned out to be Verian. Then we were right into the "interrogation phase".

    Follow the link for the rest of this *slightly* less hate-filled adventure.

    Current Mood: unusually punctual

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